Post by karu on Apr 10, 2008 18:18:09 GMT -5
Name: Karu Jyrai
Age: 19
Race: Human
Height: 5'10"
Weight: 160 lbs
Equip points: 5
Weapon slots: 2
Weapon 1: Rune Blade, Atheros
Description: The Rune Blade comes in many forms, stemming from different weapons. Whatever weapon Karu pruchases, he personally engraves the runes onto his weapon to create the Rune Blade. Atheros was created from a simple Katana. The Katana was able to withstand the engraving of three runes. Water, Air, and Earth. The Runes are etched into the blade near the guard. Aside from the runes, Atheros looks like a simple Katana with a black wrapped hilt and a black sheath.
Effect: Different effects when different runes are active. Runes glow respective color when active. Only one can be active at a time.
Water Rune: Glows blue and regenerates one MP per post. (Only on posts where Karu has not cast a spell, and does not regenerate mana on activated post)
Air Rune: Glows cloudy white and increases Karu's speed and enables flight.
Earth Rune: Glows green, improves Karu's resistance to physical attacks exponentially, but reduces his speed and makes him a lot heavier.
Item Slots: 2
Item 1: N/A
Accessory slots: 1
Accessory 1: N/A
Total magic points per battle: (12) (add 2 every 5 levels, first one being at level 5)
Magic Attacks ( add or upgrade one every other level)
Magic 1: Blade of Fire (Rank 1)
Effect: Imbues Karu's weapon with fire, giving the weapon more power to attack with, and the ability to cut through offensive magic spells. The Blade of Fire lasts three posts, including post when activated. At any point during the three posts Karu can shoot the fire from the blade in blast of fire the size of a football, including when first activated (so can also be used as an instant ranged spells as well) Once the blast is released, the charge on the weapon is diminished and Karu would need to charge it again.
MP: 3
Magic 2: Chaos Pulse
Effect: By imbuing his weapon with his own spiritual energy, Karu charges up his weapon and his body then dashes at his opponent at high speeds, striking them in passing three times before jumping into the air, and releasing a massive blast of energy at his opponent that covers twenty feet in diameter. Each level the attack gets stronger and every level the blast size increases 1 foot in diameter. (Blast size equals [level]+20)
MP: 7 (+1 per level)
Magic 3: Turn the Tides
Effect: Karu releases a massive pulse of energy from his body that can extend for miles if needed, though only targets people who he is aware are in the area, and does selective effects. The pulse damages and knocks back known enemies, and simultaneously heals 75% of is own, and his allies health. If he heals allies as well, he is stunned for two posts. If he only heals himself with the healing effect, then he is not stunned. The damage done is relative to the enemy, because it exstinguishes 25% of their total life force (HP).
MP: All remaining MP (at least 12)
Summons: N/A
Effect:
MP:
Bio: Karu comes from a world known as Trusaeris, named after the land known ins Saerin beliefs as Saeris, which is the unofficial equivelant to Heaven in Saerin Culture. The prefix Tru, stands for "false" or "lesser" depending on the context. So in a way it makes Trusaeris a "false" or "lesser" heaven, or however you wish to interpret it. But the Saerins know what it truly stands for and that you can only understand what it is, not explain it. However, the world of Trusaeris is a world of Light, plagued only by the Darkness from their underworld, known as Nathroxis. Saerins were born into a world of spirituality, and trained to understand the ways of fighting, magic, and most importantly the runes of the Saerin culture, which embody the powers of the elements and some ideals even.
Karu left Saeris when it fell under the attack of the Heartless. Though to this day the Saerins hold strong against them, Trusaeris has become a battleground and Karu is therefore determined to find the source of the attacks, and eliminate it.
Description:
Personality: Karu is a born fighter, but loves to have his fun. He's usually pretty laid back, despite his rather hostile fighting style and drive to fix everything. He's also the highly loyal type, and ready to risk himself for the sake of others.
Exp: 0/500 add 100 to the amount needed permanently to level up, every 5 levels that you've leveled up, first one at level 5.
Level: 1
Munny: 1000 (add 700 every time you level up)
Unequipped Items: none
Unequipped Weapons: none
Unequipped Accessories: none
Items in shop: none
Age: 19
Race: Human
Height: 5'10"
Weight: 160 lbs
Equip points: 5
Weapon slots: 2
Weapon 1: Rune Blade, Atheros
Description: The Rune Blade comes in many forms, stemming from different weapons. Whatever weapon Karu pruchases, he personally engraves the runes onto his weapon to create the Rune Blade. Atheros was created from a simple Katana. The Katana was able to withstand the engraving of three runes. Water, Air, and Earth. The Runes are etched into the blade near the guard. Aside from the runes, Atheros looks like a simple Katana with a black wrapped hilt and a black sheath.
Effect: Different effects when different runes are active. Runes glow respective color when active. Only one can be active at a time.
Water Rune: Glows blue and regenerates one MP per post. (Only on posts where Karu has not cast a spell, and does not regenerate mana on activated post)
Air Rune: Glows cloudy white and increases Karu's speed and enables flight.
Earth Rune: Glows green, improves Karu's resistance to physical attacks exponentially, but reduces his speed and makes him a lot heavier.
Item Slots: 2
Item 1: N/A
Accessory slots: 1
Accessory 1: N/A
Total magic points per battle: (12) (add 2 every 5 levels, first one being at level 5)
Magic Attacks ( add or upgrade one every other level)
Magic 1: Blade of Fire (Rank 1)
Effect: Imbues Karu's weapon with fire, giving the weapon more power to attack with, and the ability to cut through offensive magic spells. The Blade of Fire lasts three posts, including post when activated. At any point during the three posts Karu can shoot the fire from the blade in blast of fire the size of a football, including when first activated (so can also be used as an instant ranged spells as well) Once the blast is released, the charge on the weapon is diminished and Karu would need to charge it again.
MP: 3
Magic 2: Chaos Pulse
Effect: By imbuing his weapon with his own spiritual energy, Karu charges up his weapon and his body then dashes at his opponent at high speeds, striking them in passing three times before jumping into the air, and releasing a massive blast of energy at his opponent that covers twenty feet in diameter. Each level the attack gets stronger and every level the blast size increases 1 foot in diameter. (Blast size equals [level]+20)
MP: 7 (+1 per level)
Magic 3: Turn the Tides
Effect: Karu releases a massive pulse of energy from his body that can extend for miles if needed, though only targets people who he is aware are in the area, and does selective effects. The pulse damages and knocks back known enemies, and simultaneously heals 75% of is own, and his allies health. If he heals allies as well, he is stunned for two posts. If he only heals himself with the healing effect, then he is not stunned. The damage done is relative to the enemy, because it exstinguishes 25% of their total life force (HP).
MP: All remaining MP (at least 12)
Summons: N/A
Effect:
MP:
Bio: Karu comes from a world known as Trusaeris, named after the land known ins Saerin beliefs as Saeris, which is the unofficial equivelant to Heaven in Saerin Culture. The prefix Tru, stands for "false" or "lesser" depending on the context. So in a way it makes Trusaeris a "false" or "lesser" heaven, or however you wish to interpret it. But the Saerins know what it truly stands for and that you can only understand what it is, not explain it. However, the world of Trusaeris is a world of Light, plagued only by the Darkness from their underworld, known as Nathroxis. Saerins were born into a world of spirituality, and trained to understand the ways of fighting, magic, and most importantly the runes of the Saerin culture, which embody the powers of the elements and some ideals even.
Karu left Saeris when it fell under the attack of the Heartless. Though to this day the Saerins hold strong against them, Trusaeris has become a battleground and Karu is therefore determined to find the source of the attacks, and eliminate it.
Description:
Personality: Karu is a born fighter, but loves to have his fun. He's usually pretty laid back, despite his rather hostile fighting style and drive to fix everything. He's also the highly loyal type, and ready to risk himself for the sake of others.
Exp: 0/500 add 100 to the amount needed permanently to level up, every 5 levels that you've leveled up, first one at level 5.
Level: 1
Munny: 1000 (add 700 every time you level up)
Unequipped Items: none
Unequipped Weapons: none
Unequipped Accessories: none
Items in shop: none